//#define __FORCE_TRACE__
//#define __FORCE_DEBUG__
//#define __FORCE_INFO__
#define THIS_FILE "framework\fn_initServer.sqf"
#include <tmf_constants.h>
#include <tmf_macros.h>

If (GVAR(SERVER)) then {
	// This will store all objects picked up by a player
	JIPSETVAR("mission_pickedup_objects",[]);
	INFO("     <[]>---- Server : Mission Framework Loaded ----<[]>     ");
};
